Open mazlum1414 opened 1 year ago
Yes, you can do this easily.
On line 134 of MainWindow.xaml.cs, you'll see a getUpdate() function. This is the function that goes ahead and downloads your update.
Just start a loop in this function, and iterate over some set of GUID + i + ".zip", or whatever your naming convention is for the different zips.
It should still block until everything is unzipped in the same location. I just worry that you might want to do this in parallel, which might require some special parallelized for loop.
Hi thanks for the answer there is an example in the picture but I couldn't figure out how to put it in the for loop
Hi instead of doge.zip /dogeFolder update1.zip Is there a way to run it as update2.zip? In big games, we have to split the zip file, which causes more than 1 zip file, for this it must support more than one zip file