When unreal crash, i don't have the call stack in the crash windows like i have in epic release with the option "editor symbols for debugging".
I have enable the option "Include full debug option" and "include PDB".
All the PDB file are in the binary folder. Am I doing something wrong or something?
Hello,
When unreal crash, i don't have the call stack in the crash windows like i have in epic release with the option "editor symbols for debugging". I have enable the option "Include full debug option" and "include PDB". All the PDB file are in the binary folder. Am I doing something wrong or something?
Thank for you help.