ryanjon2040 / Unreal-Binary-Builder

An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source.
MIT License
660 stars 152 forks source link

On 4.25, stripped build are still compiled #24

Open DeXtmL opened 4 years ago

DeXtmL commented 4 years ago

Even if only choose Host-Only, It gives IOS BouncyCastle.crypto error. "couldn't locate BouncyCastle.Crypto" in iPhonePackager.csproj

parthnaik92 commented 3 years ago

I am having the same issue with the latest Oculus 4.26 branch. Were you able to solve this?

ryanjon2040 commented 3 years ago

Hi @parthnaik92 I had issues with iPhonePackager in ue-5 main. I had to remove the entry from Installed Engine Build xml file to make it work.

parthnaik92 commented 3 years ago

Thanks @ryanjon2040 , I will try it and let you know if it works for me!

parthnaik92 commented 3 years ago

Another issue that I had was regarding the zipped build. The zipped build was successful but I could only create BP projects with it. If I create a C++ project, It is giving me this error: Could not find definition for module 'Launch', (referenced via UE4OCTestEditor.Target.cs)

UE4OCTest is the name of my project

VRBradley commented 3 years ago

^ Any resolution to this?

ryanjon2040 commented 3 years ago

@parthnaik92 @VRBradley For the zipped build, enable Include Source before zipping for the time being.

parthnaik92 commented 2 years ago

Both these issues are solved for me. I followed your instructions @ryanjon2040 and they worked perfectly.

To recap, For IOS errors, I commented out IOS related entries in InstalledEngineBuild.xml. For C++ project creation issues, I included the source in the zipped build.

Thanks!