Open DeXtmL opened 4 years ago
I am having the same issue with the latest Oculus 4.26 branch. Were you able to solve this?
Hi @parthnaik92 I had issues with iPhonePackager in ue-5 main. I had to remove the entry from Installed Engine Build xml file to make it work.
Thanks @ryanjon2040 , I will try it and let you know if it works for me!
Another issue that I had was regarding the zipped build. The zipped build was successful but I could only create BP projects with it. If I create a C++ project, It is giving me this error: Could not find definition for module 'Launch', (referenced via UE4OCTestEditor.Target.cs)
UE4OCTest is the name of my project
^ Any resolution to this?
@parthnaik92 @VRBradley For the zipped build, enable Include Source before zipping for the time being.
Both these issues are solved for me. I followed your instructions @ryanjon2040 and they worked perfectly.
To recap, For IOS errors, I commented out IOS related entries in InstalledEngineBuild.xml. For C++ project creation issues, I included the source in the zipped build.
Thanks!
Even if only choose Host-Only, It gives IOS BouncyCastle.crypto error. "couldn't locate BouncyCastle.Crypto" in iPhonePackager.csproj