Hi, I'v build the engine from 4.26 source code version, and get the Error: Remote compiling requires a server name. Use the editor (Project Settings > IOS) to set up your remote compilation settings even if I disabled the IOS and Mac from the Platforms option, anyone has met this issue already? Please help.
Might be an issue with the Build tool because the app just calls the Automation Tool (RunUAT as of 3.0) with the given parameters. Can you copy the parameters and manually run it via CMD and check if it happens?
Hi, I'v build the engine from 4.26 source code version, and get the Error: Remote compiling requires a server name. Use the editor (Project Settings > IOS) to set up your remote compilation settings even if I disabled the IOS and Mac from the Platforms option, anyone has met this issue already? Please help.