Closed Almightygir closed 3 years ago
Hi there, Can you post the commandline? Use Copy Commandline to clipboard
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BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -set:WithDDC=true -set:SignExecutables=false -set:EmbedSrcSrvInfo=false -set:GameConfigurations=Development;Shipping -set:WithFullDebugInfo=false -set:HostPlatformEditorOnly=false -set:AnalyticsTypeOverride= -set:HostPlatformDDCOnly=true -set:WithWin64=true -set:WithMac=false -set:WithAndroid=false -set:WithIOS=false -set:WithTVOS=false -set:WithLinux=false -set:WithLumin=false -set:WithLinuxAArch64=false -set:CompileDatasmithPlugins=false -set:WithServer=false -set:WithClient=false -set:WithHoloLens=false
Looking earlier in the log, there's also this: WARNING: Unknown argument 'WithLinuxAArch64' for 'D:\KAOS\EngineSource\Engine\Build\InstalledEngineBuild.xml'
I found this line in \Engine\Build\InstalledEngineBuild.xml
:
And changed the default value to false. This seems to have let me at least build. So at this stage I'm not sure if this is a problem with the binary builder (I compiled previously with VS2019 and had no issues). But maybe this knowledge will help someone else in future?
Have you modified the InstalledEngineBuild.xml in anyway? May I know which commit you are trying to build? The LinuxAArch64
was removed in UE5 and they added LinuxArm64 which I have not added into Unreal Binary Builder yet. But still that value should be false by default and I have not encountered this error while building the Engine (I use ue-main branch).
I'm building UE5-main.
I haven't touched anything, just pulled from git and built.
That's strange. I'm also building from ue5-main but never had this issue. Anyways glad you sorted it out. I'm closing this for now.
Hi there,
Attached are screenshots of the build tool and the settings I'm using, along with the errors. But it seems that the build tool is trying to build for LinuxArm64 even though I don't want/need it to.