Open sfla opened 2 years ago
I have the same issue, but I fixed it by running setup.bat manually first
I have the same problem, but the actual issue is probably this:
`Unreal Binary Builder Analytics Initialized. Welcome to Unreal Binary Builder v3.1.6 Welcome to Unreal Binary Builder v3.1.6 ========================== RUNNING - Setup.bat ========================== Commandline: --force --all --exclude=Win32 --exclude=Linux --exclude=Mac --exclude=IOS --exclude=TVOS --exclude=HoloLens --exclude=Lumin --threads=4 --max-retries=4 --no-cache Invalid command line parameter: -all
Usage: GitDependencies [options]
Options:
--all Sync all folders
--include=
Detected settings: Excluded folders: Win32, Linux, Mac, IOS, TVOS, HoloLens, Lumin Proxy server: none Download cache: disabled
Default arguments can be set through the UE_GITDEPS_ARGS environment variable. Installing prerequisites... The system cannot find the file Engine\Extras\Redist\en-us\UEPrereqSetup_x64.exe. cmd exited with code 0`
It fails to run setup.bat because there is one "-" missing in --all parameter, so setup.bat fails to run but the program tries to continue and install things that wasn't downloaded beacuase setup.bat failed :).
EDIT: No, the problem is actually in setup.bat itself, which does not handle --all corectly.
Just trying to follow the steps. I cloned the UE repo (branch 5.0, commit 6b10e3f3b7a1). Started UBB, selected path to local repo, click "Start" and it immediately fails, saying
The system cannot find the file Engine\Extras\Redist\en-us\UEPrereqSetup_x64.exe
cmd exited with code 0
==BUILD FINISHED==
and then it still has status "Running", counting upwards, not letting me start again. And when I try to close the application, I get options in Chinese. I've tried the same with and without all three options (Build Setup, Generate Project Files, Build Automation Tool). I assume I'm supposed to run a .bat-file or something, but the step-by-step README does not specify anything.