Open ryanraposo opened 2 years ago
When protagonists are created, a unique hash key should be generated.
When a hash key is loaded, the initial character creation choices should be programmatically discernable.
When a hash key is loaded, the greater procedural narrative for that protagonist should be programmatically discernable.
When dropped into another player's game via key, the character should behave in a way that is insightful to the original player.
When protagonists are created, a unique hash key should be generated.
When a hash key is loaded, the initial character creation choices should be programmatically discernable.
When a hash key is loaded, the greater procedural narrative for that protagonist should be programmatically discernable.
When dropped into another player's game via key, the character should behave in a way that is insightful to the original player.