Closed noahlange closed 3 years ago
It might be best to never expect a certain building to exist, and only use it if it does.
It specifically being a tavern doesn't appear to be particularly important—in this case, it'd probably be interchangeable with any sort of "slummy" establishment.
Looks like it's possible for a town to be generated without a tavern; this makes the one-shot generator fail in passage 1. Additionally, in the description text, the literal string
$adventure.tavern.name
is printed instead of being interpolated with<<print>>
.You can list all building types with the following expression in the JS console.
To Reproduce
Seed:
evergreenfragrantcavy