Open GoogleCodeExporter opened 8 years ago
The physics has a similar system, I see you also want to implement it somehow
like that. We should probably look for coherence there to not confuse the user
too much with the two collision systems (which might be confusing enough
already). Look at com.jme3.bullet.collision.PhysicsCollisionObject on how its
implemented in the physics.
Original comment by normen667
on 21 Oct 2010 at 3:02
Original comment by ShadowIs...@gmail.com
on 6 Sep 2012 at 5:34
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 21 Oct 2010 at 2:32