What steps will reproduce the problem?
1. Load an animated model, such as Oto
2. Attempt to cast rays on it as it animates
3. The rays will cast as if the model is still in its first frame.
What is the expected output? What do you see instead?
I expect the ray cast to accurately represent the model animation state.
A feature called "BIH tree efficient update" might be useful. Essentially
updating the BIH tree to match the now-changed vertices of the model.
Original issue reported on code.google.com by ShadowIs...@gmail.com on 28 Apr 2011 at 6:23
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 28 Apr 2011 at 6:23