What steps will reproduce the problem?
1. Create a material and start using it in a scene.
2. As it is used in the scene, change some material parameters, e.g. texture.
3. The material will cause extra state changes in the system because the
sorting identifier has not been changed.
What is the expected output? What do you see instead?
The sorting identifier should automatically update as the material parameters
change.
Original issue reported on code.google.com by ShadowIs...@gmail.com on 28 Apr 2011 at 6:36
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 28 Apr 2011 at 6:36