What steps will reproduce the problem?
1. Create an animated model with very varying animation, e.g. some object
moving around.
2. As the camera moves away from the model's origin, the model itself will
disappear.
What is the expected output? What do you see instead?
The model bound should be the max extent, e.g. compute for every keyframe the
maximum model bound.
Note that this operation could be fairly intensive, if done each time an
OgreXML or Blender model is opened. Perhaps an alternate solution is preferred?
Original issue reported on code.google.com by ShadowIs...@gmail.com on 28 Apr 2011 at 6:43
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 28 Apr 2011 at 6:43