GeometryBatchFactory.optimize is crashing while processing some geometry ( a
bunch of Box objects).
This occured with the nightly build from JME3-2011-07-09
java.nio.BufferOverflowException
at java.nio.DirectFloatBufferU.put(DirectFloatBufferU.java:308)
at com.jme3.scene.VertexBuffer.copyElement(VertexBuffer.java:752)
at jme3tools.optimize.GeometryBatchFactory.mergeGeometries(GeometryBatchFactory.java:199)
at jme3tools.optimize.GeometryBatchFactory.makeBatches(GeometryBatchFactory.java:286)
at jme3tools.optimize.GeometryBatchFactory.optimize(GeometryBatchFactory.java:337)
at jme3tools.optimize.GeometryBatchFactory.optimize(GeometryBatchFactory.java:321)
at org.jstrohm.game.iso.Chunk.calc(Chunk.java:73)
at org.jstrohm.game.Main$2.run(Main.java:153)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908)
at java.lang.Thread.run(Thread.java:680)
Original issue reported on code.google.com by hoyle.ho...@gmail.com on 9 Jul 2011 at 5:35
Original issue reported on code.google.com by
hoyle.ho...@gmail.com
on 9 Jul 2011 at 5:35