ryerrabelli / jmonkeyengine

Automatically exported from code.google.com/p/jmonkeyengine
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Improve Property Threading #393

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Right now reading properties from the AWT side is not made thread safe at all 
because a simple blocking call to the OpenGL thread would mean only 30 
properties per second, only setting values is done by using Callables. A value 
queueing or buffering system should be implemented that allows block-less and 
threadsafe editing of properties.

Original issue reported on code.google.com by normen667 on 28 Aug 2011 at 6:07

GoogleCodeExporter commented 8 years ago
Additionally the system could provide change callbacks from the jme3 side by 
checking for changes in the scene.

Original comment by normen667 on 4 Sep 2011 at 11:29

GoogleCodeExporter commented 8 years ago

Original comment by normen667 on 17 Jan 2013 at 2:08

GoogleCodeExporter commented 8 years ago
threaded updates have been added

Original comment by normen667 on 8 Feb 2013 at 2:23