Closed GoogleCodeExporter closed 8 years ago
Original comment by normen667
on 14 Nov 2011 at 12:45
Ok, this seems to be a blender 2.5 only problem! Using a blend 2.49 file with
the "Import Model"-Tool in jme worked as intended. The same workflow with more
or less the same file (just created with 2.5) resulted in a j3o with the
texture included.
Original comment by thomas.t...@googlemail.com
on 14 Nov 2011 at 4:51
Sry, due to a mistake in my test the 2.49-file only seemed to work (it actually
only mapped the image that was connected via uv-editor and I didn't apply any
image). So the problem is the same for 2.49
Normen and me have tracked down the problem that when loading a blend-file a
new texture is genereated. If you try to export an object and the exporter
tries to locate the texture in the asset-manager! If that doesn't exists the
whole data is attached (uncompressed) to the j3o.
Original comment by thomas.t...@googlemail.com
on 16 Nov 2011 at 2:30
As this is not an issue per se but expected behavior as of now I close this
issue.
Original comment by normen667
on 16 Nov 2011 at 2:33
Original issue reported on code.google.com by
thomas.t...@googlemail.com
on 13 Nov 2011 at 6:31Attachments: