ryerrabelli / jmonkeyengine

Automatically exported from code.google.com/p/jmonkeyengine
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Terrain framework #76

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain blocks from multiple
threads, space partitioning (quadtree, octree), LOD, heightmap compression,
dynamic lighting and bump mapped splatting. 

Original issue reported on code.google.com by ShadowIs...@gmail.com on 15 Jul 2009 at 7:38

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
Brent submitted a very interesting terrain system with LOD and splatting.
Still need to add support for dynamic lighting. Also, maybe an algorithm that 
will reduce the popping of the terrain LOD.

Original comment by ShadowIs...@gmail.com on 24 Sep 2010 at 3:34

GoogleCodeExporter commented 8 years ago
Loading a heightmap from a file is already supported. Look at 
ImageBaseHeightmap.java.
I will create a feature list and assign them to version numbers on the wiki so 
we can start tackling them.
Collision is almost done, just working out some interesting "issues" with 
bullet physics. It is performing really fast though and loads in a snap.
Next up I want to flush out the lighting/bump mapping and texture details. Then 
I think the terrain can come out of alpha and be ready for a real version.

Original comment by brentow...@gmail.com on 24 Sep 2010 at 4:26

GoogleCodeExporter commented 8 years ago

Original comment by ShadowIs...@gmail.com on 1 Nov 2010 at 1:55

GoogleCodeExporter commented 8 years ago

Original comment by ShadowIs...@gmail.com on 1 Nov 2010 at 2:06

GoogleCodeExporter commented 8 years ago

Original comment by brentow...@gmail.com on 27 Feb 2011 at 5:03