rykas-productions / chivalry-engine

Chivalry Engine
MIT License
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Weapon Revamp #114

Open MasterGeneral156 opened 1 year ago

MasterGeneral156 commented 1 year ago

Implement weaponry and armors to be more than just an item with a defense or offense rating. Ideas coming to mind include weapon types, or even having different damage types. These types will have differing effects depending depending on combat.

Damage Types Blunt Sharp Magic Ranged

We should also explore having weapons with Stat boosts be native to the engine as well. We should also handle this more elegantly than CID.