Open sapphon opened 1 year ago
Level concept: housing, dining, and medical support for VIPs New puzzle skills emphasized:
* dying from bleeding damage
* using slot machines to obtain cure items
* curing bleeding damage
* using switches to toggle several doors at once, effectively reconfiguring the level
* rolling frozen corpse through guillotine too short for player
Puzzle tree:
* You must get to the Captain's quarters to find the key to the exit
* To get to the Captain's quarters you must roll a corpse into the XO's quarters
* To access the XO's quarters you need to open the fire doors from Security
* When the fire doors are open, entrance turrets are blocked but others unblock
* To access Security you need to unlock the stairs junction by dying on it, and to unlock the stairs with a keycard from the med lounge
* To get the keycard from Med Lounge, you will have to have cured the bleeding you took coming through the level's main entrance
* To cure bleeding, you can obtain a tourniquet from the machine in the med lab
* To die on the stairs junction you can just run there from where the turrets at the entrance cause you to bleed
Respawn points: None
Openable shortcuts:
* Entrance <-> Stairs Junction passage
* Entrance <-> Crew Quarters elevator
Joke ideas:
* There's a slot machine that can grant the keycard you need to go straight to the end, but it's a 1/1000 chance or sth
[x] An elevator explosion kills you when you exit
[x] You must get to the Captain's quarters to find the key to the exit
[x] To get to the Captain's quarters you must roll a corpse into the XO's quarters
[x] "Fire suppression" is fires in the area toggling off, and suff jets toggling on
[x] To access the XO's quarters you need to turn fire suppression in the crew quarters on from Security
[x] To access Security you need to unlock the stairs junction by dying on it, and to unlock the stairs with a keycard from the med lounge
[x] To get the keycard from Med Lounge, you will have to have cured the bleeding you took coming through the level's main entrance
[x] To cure bleeding, you can obtain a tourniquet from the machine in the med lab
[x] To die on the stairs junction you can just run there from where the turrets at the entrance cause you to bleed
[x] There is a shortcut from start to stairs that avoids the turrets
[x] There is a shortcut from officer's quarters to start
Emergent goals:
Given that turrets that make you bleed are implemented And given that tourniquets are implemented Then create a puzzle in which it is required that you begin to bleed via turret in order to die on a control console And then it is required that you survive a turret's bleed timer by using a tourniquet item