Open sapphon opened 1 year ago
Previously, levels were scored via a "par" (normal) and then a break (positive modifier) for easy and a punishment (negative modifier) for hard
It has become obvious that setting integers for easy/med/hard deaths expected is the simpler option
Previously, levels were scored via a "par" (normal) and then a break (positive modifier) for easy and a punishment (negative modifier) for hard
It has become obvious that setting integers for easy/med/hard deaths expected is the simpler option