Given that JeanBrackeis exists and can chase you
Then the player can summon a JeanBrackeis from an interactable
Given that the player has done this already
Interacting again unsummons it
And a special removal effect is played at the unsummoned enemy's location
Given that the player has unsummoned
Interacting again restarts the cycle
Given that JeanBrackeis exists and can chase you Then the player can summon a JeanBrackeis from an interactable Given that the player has done this already Interacting again unsummons it And a special removal effect is played at the unsummoned enemy's location Given that the player has unsummoned Interacting again restarts the cycle