rymlks / USSGroundhog

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Refactor all legacy TriggeredEffects that express both a condition and a consequence in one (e.g. SlideObjectWhenDeadBodyEnters.cs) into trigger->consequence pattern #55

Open sapphon opened 1 year ago

sapphon commented 1 year ago

This work also includes replacing any uses of these scripts in Level 1.unity with the new versions.

sapphon commented 1 year ago

Ended up just deleting Grabber as it was unused in prod