A game set in 4D euclidian space. Use WASD keys to move around, and use the mouse to rotate the camera. Hold shift to change your keyboard and mouse controls to 4-dimensional movement and rotation. While Shift is held, the W and S keys move alond the W axis relative to the camera, and the mouse rotates on xw and yw planes. A and D keys are unaffected by holding Shift. Rotate the scroll wheel to rotate the camera along the zw plane.
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Add 'X Minutes to Midinight' sfx per damage-over-time death #21
Given that a sound effect exists per way to die in the PlayerHealthState script
When the player is 1s from dying from a given condition
Then a sound indicating this and presaging the death sound is played
And when the player is on easy or medium difficulty and the player is 2s from dying from a given condition
Then a sound indicating this that is less severe than the 1s sound is played
Given that a sound effect exists per way to die in the PlayerHealthState script When the player is 1s from dying from a given condition Then a sound indicating this and presaging the death sound is played And when the player is on easy or medium difficulty and the player is 2s from dying from a given condition Then a sound indicating this that is less severe than the 1s sound is played