Open rynkwn opened 7 years ago
GROWTH:
GROWTH:
NAME: Shrub CONSUMPTION: Photosynthetic CARBON_NEEDS:
What sort of things do I care about?
Name
Whether this entity is capturable/forageable. (If capturable, it produces an entity. Otherwise, produces an item.)
The associated entity/item.
What else do I care about? I care about:
Wild animals foraging/eating among wild populations. (Carnivores. Omnivores. and Herbivores. Also: Photosynthetic)
Nutritional needs. Roughly what every unit of the animal needs every turn.
Production (if any). Does this species produce anything for the local environment? E.g., legumes produce nitrates.
Keep track of resources consumed onBirth, and resources released onDeath.
How much biomass does this organism represent?
Name Capturable: None or the entity Harvestable: Harvested (Returns item and amount.) Consumption: Carnivorous, Omnivorous, Herbivorous, Autotrophic reproductionRate: 1.1 (Should always be greater than one. Modified by food availability.) lifeCost: Carbon: blah Strength: 10 (Some integer. Roughly representative of how ferociously this creature will fight for life. Things can generally only prey on weaker creatuers.)
Extra things to do: 1) Erosions rates! There's a cap on how much can be effectively stored as "free" resources in a tile. Too much, and it starts to erode down. Too little, and it gradually accumulates.