rynkwn / SimpleLiving

A post-apocalyptic, complex simulator inspired by Dwarf Fortress and Caravaneer 2, and interested in overestimating the difficulty of day-to-day life in a non-technological era.
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Next set of things to work on #4

Open rynkwn opened 7 years ago

rynkwn commented 7 years ago
rynkwn commented 7 years ago

GROWTH:

rynkwn commented 7 years ago

GROWTH:

rynkwn commented 7 years ago

See https://www.facebook.com/KwontomPhysics/posts/1588168934535499

rynkwn commented 7 years ago

NAME: Shrub CONSUMPTION: Photosynthetic CARBON_NEEDS:

What sort of things do I care about?

Name Capturable: None or the entity Harvestable: Harvested (Returns item and amount.) Consumption: Carnivorous, Omnivorous, Herbivorous, Autotrophic reproductionRate: 1.1 (Should always be greater than one. Modified by food availability.) lifeCost: Carbon: blah Strength: 10 (Some integer. Roughly representative of how ferociously this creature will fight for life. Things can generally only prey on weaker creatuers.)

Extra things to do: 1) Erosions rates! There's a cap on how much can be effectively stored as "free" resources in a tile. Too much, and it starts to erode down. Too little, and it gradually accumulates.