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SinglePlayer_Tank_Demo
Single Player proof of concept for a physics based tank party game
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Sound Manager
#12
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ghost
closed
1 year ago
ghost
commented
1 year ago
Sound Manager should be able to:
Request audio source prefab from Pool Manager
Scriptable object audio data that has dictionary for SoundEnum to List of acceptable SFX
PlaySound() that takes position and SoundEnum and spawns an audio source prefab there
Sound Manager should be able to: