Closed GoogleCodeExporter closed 8 years ago
Per Francois:
To clarify: we consider that (0,0) corresponding to the lower-left
corner of a texture is the "standard" way UV values for polymeshes
should be expressed in Alembic files. This will be made clear in the
documentation as well, and all readers should be able to safely make
that assumption.
The changes have already been made to Maya, and an option was added to prman.
Original comment by miller.lucas
on 6 Oct 2011 at 1:36
Original comment by miller.lucas
on 15 Oct 2011 at 12:29
Original issue reported on code.google.com by
ble...@gmail.com
on 21 Sep 2011 at 12:18