Closed Elyasb14 closed 10 months ago
There are no functions in raylib that operate on actual 3x3 Matrices. They all use 4x4 affine transformation matrices. But you can always wrap a 3x3 Matrix with a 4x4 Matrix.
// | a b c |
// | d e f |
// | g h i |
// would become
raylib.Matrix{
.m0 = a, .m4 = b, .m8 = c, .m12 = 0,
.m1 = d, .m5 = e, .m9 = f, .m13 = 0,
.m2 = g, .m6 = h, .m10 = i, .m14 = 0,
.m3 = 0, .m7 = 0, .m11 = 0, .m15 = 1,
}
Thanks for your response. Knowing that all matrices are affine transformation matrices helps a lot.
Hi, I seem to only see the ability to create a 4x4 matrix in the bindings. What is the best way to create a 3x3 matrix? Thanks!