Closed ryzom-pipeline closed 10 years ago
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
Please use the new assets archive, the latest plugins for max, the latest tools, and the latest data repository.
https://ryzomcore.atlassian.net/wiki/display/RC/Downloads+for+Windows http://dl.kaetemi.be/ryzom/assets/ryzom_assets_rev3.7z https://bitbucket.org/ryzom/ryzomcore-data
Original comment by Alex Roman (Bitbucket: EIREXE, GitHub: EIREXE).
Wait, so the ones in the official website aren't the latest ones?(http://media.ryzom.com/)
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
Do not use the conversion scripts anymore, either.
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
No, the official website is not being maintained.
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
Yes, the rev3 compiles without issues, given that you're using the latest latest compiled yesterday plugins and tools.
Original report by Alex Roman (Bitbucket: EIREXE, GitHub: EIREXE).
I have noticed that after trying to compile some assets i had some problems, so i ran the 3ds max script that fixes compatibility with newer versions of max (i'm running max 2010), after a succesful run of it (fixing broken constructions of course) i stumbled upon some models that won't compile.
this page https://ryzomcore.atlassian.net/wiki/display/RC/Asset+Archive+Fixes talks about the same problems as mine.
ERROR exporting .clod TR_MO_Kami_Warlord_LOD in file W:\database\stuff\lod_actors\lod_fauna\TR_MO_Kami_Warlord_LOD.max
So i attempted to open the problematic files, and running the path fixing script, but it just ends up aiming to a non-existing texture at W:\database\Stuff\lod_actors\texture_lod called checker.png
I have found some articles from 3 years ago in the old site and this problem was still going.