Closed ryzom-pipeline closed 9 years ago
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
Please make sure you are using the lua and interface xml files from the repository.
To do so, add the gamedev directory in the repository to the data paths in your client configuration.
Original comment by Meelis Mägi (Bitbucket: [Meelis Mägi](https://bitbucket.org/Meelis Mägi), ).
problem is for ui xml element
I'm not too sure it gets registered properly because in CInterfaceParser::parseGroup, factory returns null for 'group_wheel' type.
I also added markers to group_wheel.cpp and none of them gets logged.
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
Is this an issue caused by the NLGUI split?
Original comment by Meelis Mägi (Bitbucket: [Meelis Mägi](https://bitbucket.org/Meelis Mägi), ).
seems to be bug from gui split yes. In 32bit official linux client scroll wheel works
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
Link group_wheel.cpp, ref #176
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
Does this fix it?
Original comment by Meelis Mägi (Bitbucket: [Meelis Mägi](https://bitbucket.org/Meelis Mägi), ).
yep, scroll wheel is now working
Original report by Rodolphe Breard (Bitbucket: rodolphe_breard, ).
Hi,
I'm running the Ryzom game with a self-compiled client from the compatibility branch. I've noticed the mouse wheel doesn't work on the journal mission to select the previous/next mission. Everywhere else the mouse wheel seems to work fine.