Closed ryzom-pipeline closed 9 years ago
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
Why is TARGET_X64 not set
Original comment by Meelis Mägi (Bitbucket: [Meelis Mägi](https://bitbucket.org/Meelis Mägi), ).
you are working with a very old sources. You have nel.cmake dated as Wed Oct 17 11:05:51 2012
changeset 3ddc89b74c23 fixed this issue
Original comment by Meelis Mägi (Bitbucket: [Meelis Mägi](https://bitbucket.org/Meelis Mägi), ).
your source might be from old sourceforge repository. You need to do new clone from bitbucket.
Editing .hg/hgrc file and replacing repository url might work too
Original report by setreset (Bitbucket: setreset, GitHub: setreset).
Hello,
When using Cmake to regenerate the builds for RyzomCore in 64 bits (I follow the documentation in https://ryzomcore.atlassian.net/wiki/display/RC/Build+Source+on+Windows), I got some linking issues with the DirectX libraries when building the RyzomCore with Visual C++ 2010 : Additionnal dependencies are referring to the DirectX librairies x86.
As a workaround I have replaced in my ryzom/build/CMakeCache.txt file all the occurences of "/Microsoft DirectX SDK/Lib/x86/" into "/Microsoft DirectX SDK/Lib/x64/" and regenerated the builds for the project from cMake and recomplied everything from Visual C++.
Not sure it is the best way to fix this issue...
Best regards,