Closed ryzom-pipeline closed 1 year ago
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
This functionality already exists. You just need to configure the leveldesign directories.
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
ClientCfg.UpdatePackedSheet
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
ClientCfg.UpdatePackedSheetPath
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
You could also just make a .bat file that runs the respective part of the build pipeline and then launches the client... A lot of the changes need a server-side update as well anyways.
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
Removing version: 1.0 (automated comment)
Ideally, users who are editing sheets have a local leveldesign shard and a dev client. They will need to configure both their shard and client to read from sheets directly, rather than from packed sheets.
Cleaning up stale issues.
Original report by Matt Raykowski (Bitbucket: [Matt Raykowski](https://bitbucket.org/Matt Raykowski), ).
sheets_packer currently uses the client's sheet manager to build and pack sheets. It is disabled within the client but could be enabled.
It would be helpful for non-FINAL_VERSION builds to be able to toggle sheet rebuilding in the client via configuration file.