ryzom / ryzomcore

Ryzom Core is the open-source project related to the Ryzom game. This community repository is synchronized with the Ryzom Forge repository, based on the Core branch.
https://wiki.ryzom.dev
GNU Affero General Public License v3.0
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particle system problem? maybe sound effect problem? (not really a bug in the game but in the software driver) #81

Closed ryzom-pipeline closed 10 years ago

ryzom-pipeline commented 10 years ago

Original report by joseph shreckhise (Bitbucket: jshreckhise, ).


EDIT: i realize this is not really a bug, but leaving this here could help someone else resolve their problems while running ryzom, no matter what OS they are on...now back to the original text portions:

i am running a linux box, which is the mint 15 olivia release, and ryzome is running great on it except for one issue...it could be a particle problem, or sound or both...i have a dual core cpu, and 8 gigs of ram, on an HP entertainment notebook that has a decent video card, so its not a basic system (not new, but not shabby either) it was designed for intense mutimedia use...

only during spell casting, whether it is from a team member, or enemy, or myself...the spell effect (sounds and particles) create such a spike in resource use that it renders my player character immobile, i am wondering if this is due to the wrong settings? or if it is due to particle systems gone wrong (doubling, more than one particle model present for the same effect, script calling too many things at once, or more than one sound being called per effect?) note that this only happens during a spell effect, it does not happen at all when i am passing other particle effects on stationary objects such as buildings or fences...

anyway, i hope this is informative...its a great game, but i have a hunch that some particle effects need some housekeeping, and possibly the sounds do too...

if there is an issue of more than one sound called to combine them into the sound effect for the spell, then i could help by merging those sound files into single sound files for each effect...(this could also be the issue, but im not sure since i have not looked at any of the scripting)

anyway, thanks for taking a look...

Edit: it was suggested by one of the mods in the forum that i bump this up to a serious client side bug, since my hardware should be able to handle the particles and music, they far exceed the maximum requirements for playing ryzom... but it is not going so well...this may be a linux distribution only problem...

ryzom-pipeline commented 10 years ago

Original comment by joseph shreckhise (Bitbucket: jshreckhise, ).


this is resolved, the issue was a sound issue, to remedy it, i went into the settings and took the slider for number of tracks down to 4, and it cleared up right away...i suspect that in order for the game sound to function as normal, with richer fuller sound to it, i would probably need a proprietary sound card driver made for linux to gain the full capabilities of the sound card...this may or may not effect other operating systems that have a ryzom client, so this could be a multi platform solution to taking away the choppiness.

ryzom-pipeline commented 10 years ago

Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).


What OpenAL libraries are you using? Hardware based or OAL-Soft?

ryzom-pipeline commented 10 years ago

Original comment by joseph shreckhise (Bitbucket: jshreckhise, ).


i am not sure what OAL libraries i am using for the sound card, but the video card has the nvidia proprietary driver, so that is a non issue...however the sound card may or may not be using the wrong driver...or may just be using a driver that is not optimal...how do i check which driver my sound card is using? for most applications it works great, this is the only one i have had to take the settings down to minimum to get it to avoid sound card overload...

ryzom-pipeline commented 10 years ago

Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).


There may be some info on the OpenAL implementation in the client.log

ryzom-pipeline commented 10 years ago

Original comment by joseph shreckhise (Bitbucket: jshreckhise, ).


ok, where would i find this log? i am using linux mint 15 and it is the latest kernel update...

ryzom-pipeline commented 10 years ago

Original comment by Cédric Ochs (Bitbucket: [Cédric OCHS](https://bitbucket.org/Cédric OCHS), ).


I don't think there is hardware acceleration for OpenAL under Linux :( I only noticed openal-soft.

ryzom-pipeline commented 10 years ago

Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).


Removing version: 1.0 (automated comment)