rzsavilla / BlobsonicEngine

Group Project: 3D OpenGL Game Engine
GNU General Public License v3.0
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Multiple Lights #33

Closed rzsavilla closed 7 years ago

rzsavilla commented 7 years ago

Store and render multiple lights of different types such as:

Implementation required in render system, scene loader, scene management and shaders.

rzsavilla commented 7 years ago

phong.frag now has calculations for lighting needs to be enabled once light components are created/loaded and uniforms passed. #44

rzsavilla commented 7 years ago

Fragment shader is stores array of light variables for Directional, Point and spotlighting.