Closed Football1995 closed 7 years ago
Began with creating a physics test scene , where I can test out objects
Next added the functionality for the engine to read in a physical object and draw it
Created BoxPhsysics.h object to handle the cube physics. Class will need editing at a later date to work efficiently with inheritance and components.
Next task is it give the class "phyical" properties e.g Mass . Also transformable properties such as movement
box now falls under gravity , next task is to code up a OBB OBB collision test in 3d space
Began creating OBB OBB collision, not yet finished (need help)
Beginning work on AABB and Sphere physics.
AABB collision test complete commit
OBB OBB collision detection complete. The min and max values for each axis were not been reset correctly.
The next task is to implement sphere detection.
Added classes for Capsule and Sphere
Beginning Sphere OBB collision test , I plan to try the method learnt in 2nd year , where you find the nearest clamp on the cube.
OBB - Sphere collision still not finished , as there are a few bugs.
Sphere - Sphere collision testing is complete
Physics Epsilon should be added, to improve the reliability of collisions.
Epsilon added
Create collision tests for each shape of object
Creates Transformable (x,y,z,rot,scale) and movable(mass, acceleration).