GUI now displays multiple static sprites on the screen and more can be freely defined.
Current issues:
-The textures are loaded in are inverted ('fixed' by rotating and moving them in geometric space in the XML file).
-The colour system (that colours the texture inside of the fragment shader so you can change the shade of the texture without making a new texture, both textures used are white) uses the CMY (cyan, magenta, yellow) colour system, minor issue.
GUI now displays multiple static sprites on the screen and more can be freely defined.
Current issues: -The textures are loaded in are inverted ('fixed' by rotating and moving them in geometric space in the XML file).
-The colour system (that colours the texture inside of the fragment shader so you can change the shade of the texture without making a new texture, both textures used are white) uses the CMY (cyan, magenta, yellow) colour system, minor issue.