rzsavilla / TankWar

IMAT2800 Assignment: Tank War Artificial Intelligence
1 stars 0 forks source link

Behaviour tree Design. Requires Improvements, fixes and Testing. #32

Open rzsavilla opened 8 years ago

rzsavilla commented 8 years ago

Original Design was a little rushed. I have noticed a few things wrong with it.

Also to try and implement parts of other designs into it.

Current Design https://drive.google.com/file/d/0B6fOkDPqae6uY3dpMWhSaXBWd1k/view?usp=sharing

rzsavilla commented 8 years ago

Improved design. I have placed all nodes in a single tree on a single page.

Reduced the number of nodes. Simplified it to the bare minumum.

- Key

key behaviour tree

*Note

- Behaviour Tree

improved behaviour tree

This strategy prioritises shell evasion.

rzsavilla commented 8 years ago

Exanded the behaviour tree. tree design 3

rzsavilla commented 8 years ago

Added tank hunting to the design, tank will attempt to find enemy tank when it loses sight of it, and trace back enemy shell that has been fired. tree design 4