Closed Ashe closed 4 years ago
The thing is, my plugin works as a frontend for Slynk from the Sly project, so the error you're seeing is from the server and I can't change what it produces.
However, for this type of error what I recommend is performing restart 【1】ACCEPT: Continue, treating compiling #<CL-SOURCE-FILE "tides" "tides"> as having been successful.
which will continue compiling the file and then the error should be sent to Slyblime as an annotation:
Big fan of the plugin though! :)
Good to hear! Keep the feedback coming!
Thanks for the reply, and I understand your position! I was just wondering if there was absolutely any way this could be captured since it appears in the Sly REPL anyway :) I'll close the issue since there's nothing more but this is great so far :)
Hey there, big fan of this amazing plugin.
I just wanted to ask about something fairly basic - when I hit an error, the debugger popups up and takes over my sublime text, but doesn't actually tell me what the issue is. Here's what
copy all
supplies (and is what's on the screen)But... here's the actual error (which is in the REPL, which I have to switch to):
I understand that the debugger has a slightly different purpose, however, it is frustrating that I have to switch to the REPL, read the error, then go back to the debugger to respond to it. It's just not very user friendly as the error messages supplied can be a little scary!
Big fan of the plugin though! :)