Closed s-kostyuk closed 6 years ago
It's implemented in the experimental branch. But here are the issues:
Although an experimental implementation of on_propety_changed is available in experimental branch and is likely to be merged to devel before v0.3, this issue will be postponed to the next release until the mentioned issues will be resolved
Well, after some consideration, it was decided to simplify things greatly. All the Things will generate only "object_changed" events or something in this manner. Information about what exactly was changed in the Thing will be omitted for now (until will this functionality will be specifically requested by another developers or will become urgent for implementation of a new functionality).
Implement a some sort of
event
s from C#, add events like 'on_state_changed' to the base implementation of Actuator