s-leger / archipack

Archipack for blender 2.79
https://blender-archipack.org
GNU General Public License v3.0
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Material Rendering - Difference in surface offset between Eevee and Cycles #371

Closed cpeppler01 closed 1 year ago

cpeppler01 commented 1 year ago

Archipack version: 2.6.0

Blender version: 3.5.1

Os version: Windows 10

GPU Config (Below)

Description of the issue: I brought in a material from Blenderkit that matches the look I wanted on a wall exterior. I noticed that the material rendered as being offset from the actual surface of the wall mesh in a direction normal to the surface. When switching between Eevee and Cycles, the problem only appeared in Cycles, but not in Eevee. Below are images demonstrating the issue: Using Cycles: ArchipackCyclesRender Using Eevee: ArchipackEeveeRender My GPU Configuration. No change when switching between Optix and CUDA: GPUConfig

s-leger commented 1 year ago

Hi, This is a shader specific issue with "displace" active.

cpeppler01 commented 1 year ago

Thank you so much. I apologize for the misplaced issue. Based on your comment, I found the discrepancy in the shader, and fixed it. Now working. I am on a steep learning curve with Archipack, but it is an excellent piece of work.