Closed cpeppler01 closed 1 year ago
Hi, This is a shader specific issue with "displace" active.
Thank you so much. I apologize for the misplaced issue. Based on your comment, I found the discrepancy in the shader, and fixed it. Now working. I am on a steep learning curve with Archipack, but it is an excellent piece of work.
Archipack version: 2.6.0
Blender version: 3.5.1
Os version: Windows 10
GPU Config (Below)
Description of the issue: I brought in a material from Blenderkit that matches the look I wanted on a wall exterior. I noticed that the material rendered as being offset from the actual surface of the wall mesh in a direction normal to the surface. When switching between Eevee and Cycles, the problem only appeared in Cycles, but not in Eevee. Below are images demonstrating the issue: Using Cycles:
Using Eevee:
My GPU Configuration. No change when switching between Optix and CUDA:
![GPUConfig](https://github.com/s-leger/archipack/assets/27712677/56718016-885f-4ad3-b71f-3b17ce58a412)