Open TritiatedWater opened 5 years ago
Hi, Thank you for your feedback.
In the "Tools" panel you'll find "Apply holes" tool.
Objects are childs of Reference point (the archipack helper), so you shoud use object -> parent -> "Clear and keep transform" to unparent before deleting reference.
Will try to focus on simplify such workflow, and providing "game engine ready" optimized geometry. "Realtime" presets for roof and floors, without tiles are already available. Optimized walls will require advanced topology analysis eg to identify inside walls with or without moldings, touching walls where we don't need end faces and so on.
I am quite new to Blender and working in 2.8 so maybe missing some vital knowledge, but where can I find the Apply holes tools (or the Tools panel) exactly? Great add-on, really like the support it brings!
Apply holes is a feature only available in 1.3.8x+ (blender 2.79) and 2.x+ of archipack (blender 2.8, not yet released). Find it in the right panel of 3d view (shortcut T)
Thanks, found it! Any roadmap for this feature to find it's way into 2.8?
Archipack 2.x beta release is near ready, so stay tuned. Archipack 1.2.81 "lite" edition included in blender 2.8 will not be updated to include such feature.
+1 big time for this request, please. Would be great for UE4.
Archipack 2.0 provide some helpers for those operations.
Save your work before as you might not be able to undo such operations
"Optimized walls will require advanced topology analysis eg to identify inside walls with or without moldings, touching walls where we don't need end faces and so on."
I was really referring more to that. And maybe something about UVs/lightmaps automatically, if that's possible.
For walls, could implement a mean to remove faces based on material indexes, as detecting touching faces on random geometry (eg walls with different height / thickness) may be tricky. Also maybe a triangulate all operator.
I'm curious if there has been progress on exporting windows and doors in archipack. I'm wanting to export an archipack model from Blender to Unity3d. My first try of exporting via an Fbx, did not export the windows and door properly.
Thank
I'm curious if there has been progress on exporting windows and doors in archipack. I'm wanting to export an archipack model from Blender to Unity3d. My first try of exporting via an Fbx, did not export the windows and door properly.
Thank
I am also having the same issue. Any update on this?
Stephen helped me with the doors and windows problem.
John
Description of the issue: Hi! I'm using archipack for game development. but there's a lot of manual work to make it usable for my game. I use godot engine with the glTF format.
Here's the process:
After that, all the meshes move out of place
Doing this once isn't a problem, but when you want to make minor adjustments, the time really adds up. It would be nice to automate this process.
Thanks!