Open klgc2 opened 1 year ago
I'm trying Blender 3.5 Beta.
Still unable to repro using blender 3.5 beta, looks like a blender's macOs build related issue.
You must enable "OpenGl" backend in preferences -> system instead of "Metal" one. see https://projects.blender.org/blender/blender/issues/106304
You must enable "OpenGl"
That did work. Bummer to have to give up Metal but can make it work for now. Thx
(macbook pro m1 max / blender 3.5)
enable "OpenGl" backend in preferences -> system instead of "Metal" This worked for me too.
You must enable "OpenGl" backend in preferences -> system instead of "Metal" one. see https://projects.blender.org/blender/blender/issues/106304
Based on the issue you linked to, this is due to this add-on using the old API - is there a plan to update the add-on to use the new API?
When I click the box to enable CAD Transform in Blender 3.5, blender lists a half dozen file paths then "Exception: Shader compile error." I can't find a way to copy the output, and the output disappears if I try to take a screen shot. I'm on a MacBook Pro (2.6 GHz Quad-Core intel Core i7) using MacOS 12.6.3. I don't have another computer to test this on, just the two blender versions (3.4.1 and 3.5).