Closed ShadowsAdi closed 1 week ago
It's view model body. If I was on T team with C4 and custom view model with 2 bodies, then I will be hold custom view model with second body with this PR.
And also it broke prediction.
It's view model body. If I was on T team with C4 and custom view model with 2 bodies, then I will be hold custom view model with second body with this PR.
And also it broke prediction.
That's why I asked that also, because player body differs from weapon body value. There's something unknown in this modification.
So you're saying that setting the animation based on the weapon's body is better, the expected behaviour, than sending the player's body group without breaking the client prediction?
Can you add a description of why is actually sending a wrong value? Just curious, I always knew that weapons can change their body values, some edited clients allows hands changing (like in the case of CSO weapon models)