Closed fred0r closed 4 years ago
It happend again - any Advice how to Debug this, since the Process doesnt crash ? Beside that 'Grenade-Effect' it also happens at the same Time, that some Player Model is automatically forced to czero-Models.
i did a downgrade to ReHLDS version: 3.7.0.692-dev
and ReGameDLL version: 5.13.0.447-dev+m
and this still happens.
Another variant is, that a Client Model 'upper body' is completely black - viewable by all other Players.
It seems like this error needs some time to occur - the last time it took about ~2000 Minutes, but maybe its related to the 'until total number' of clients connected, which was about ~300.
I'm running this Server on a fully patched Debian (9) Stretch.
Here a Client-Screenshot with some weird Model, which was 'suddenly' shown to all Players in cstrike: https://i.imgur.com/ABEYT78.png This only happens to ONE player on the Team - there are never 2 Player with that weird Skin. Perhaps a Result of https://github.com/s1lentq/ReGameDLL_CS/issues/497 ? btw: today i let memcheck run for ~6 hrs on that Host and got no Errors.
To me it looks like all this started with https://github.com/s1lentq/ReGameDLL_CS/issues/497 maybe everything else is a consequence of this.
Closing because of https://github.com/s1lentq/ReGameDLL_CS/issues/511
With latest RegameDLL_CS and Rehlds Grenades are still getting dropped after some Runtime of the Server - with mp_nadedrops 0
ReHLDS version: 3.7.0.693-dev
ReGameDLL version: 5.14.0.456-dev
after some time serving cstrike the server begins to drop grenades, but that option isnt enabled. mp_nadedrops is set to 0 in the config and i also checked via rcon when this problem started, and it was still 0.