s1lentq / ReGameDLL_CS

:hammer: Reverse-engineered gamedll (CS 1.6 / CZero)
GNU General Public License v3.0
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New Request/Suggestion #70

Closed ish12321 closed 7 years ago

ish12321 commented 7 years ago

Like FRAGLIMIT can we have a roundlimit such that when XX rounds (total over) then the map changes

Mistrick commented 7 years ago

mp_maxrounds ?

ish12321 commented 7 years ago

Yes please

Mistrick commented 7 years ago

This cvar already exists in original gamedll and regamedll.

ish12321 commented 7 years ago

What if i want that if a team has got XX score then map change

Mistrick commented 7 years ago

mp_winlimit - already exists

ish12321 commented 7 years ago

:O Cool ! Didn't ever knew about these :\ BtW also last question : is there something like roundsleft ? This will help players know how much rounds left and something like roundslimit to know maxrounds limit :\

ish12321 commented 7 years ago

Also is there any map vote or direct change ? :\

Mistrick commented 7 years ago

votemap - only console direct change for who? server console or rcon - changelevel "mapname" For output rounds left, etc you can create light amxx plugin.

ish12321 commented 7 years ago

By direct change i mean to say that if i use maxrounds Then after the over of those round will there be a vote for map change or will map change directly to the next present in mapcycle

Mistrick commented 7 years ago

Without plugins gamedll only changes map to the next from mapcycle.

ish12321 commented 7 years ago

If I have amxmodx installed

ish12321 commented 7 years ago

For output rounds left, etc you can create light amxx plugin. Actually thing's integrated directly in the engine is better As they have less chances of errors and bugs in the thing

So please, if possible think of it :\ : (

Mistrick commented 7 years ago

Client doesn't support multilang message for winlimit, maxrounds, fraglimit. It supports only timeleft. With amxx you can easy add multilang output for roundsleft, fragsleft. In gamedll can add only one lang.

ish12321 commented 7 years ago

Okay.