Open chrismok opened 6 years ago
Here are a few little edits that may help:
From:
// ----------- CHECK SKILLS :checkSkills
if #prestige == 0 and #startSkillCheckNow == 0
goto :checkSkillsFinish
endif
if #skillsUnlocked == 5 and #justUnlockSkills == 1 and #maxOutHeavenlyStrike == 0
toast skills unlocked, stop now until next prestige
goto :checkSkillsFinish
endif
if #skillsUnlocked == 5 and #justUnlockSkills == 1 and #skillCheckStepper == 2 and #maxOutHeavenlyStrike == 1
goto :checkSkillsFinish
endif
#skillCheckStepper = #skillCheckStepper + 1
if #maxOutHeavenlyStrike == 1
#colorBlue = 2
else
getRGB #colorRed #colorGreen #colorBlue 450 634
endif
if #skillCheckStepper == 1 and #colorBlue == 2
// first skill
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 650
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
goto :checkSkills
elseif #skillCheckStepper <= 6
goto :checkSkillsUnlock
endif
//slide back
touchDown 1 180 650
sleep 200
touchMove 1 180 600
sleep 50
touchMove 1 180 700
sleep 50
touchMove 1 180 750
sleep 50
touchMove 1 180 780
touchUp 1
#time = #time + 350
goto :checkSkillsFinish
:checkSkillsUnlock
sleep 200
#time = #time + 250
getRGB #colorRed #colorGreen #colorBlue 450 710
if #colorBlue == 2 or #colorBlue == 5
#skillsUnlocked = #skillsUnlocked + 1
endif
if #colorBlue == 2
sleep 100
touchDown 0 466 730
sleep 250
touchUp 0
sleep 200
#time = #time + 450
endif
if #justUnlockSkills == 0
touchPress 0 466 730
sleep 50
touchPress 0 466 730
sleep 50
touchPress 0 466 730
sleep 50
#time = #time + 750
endif
To:
// ----------- CHECK SKILLS :checkSkills
if #prestige == 0 and #startSkillCheckNow == 0
goto :checkSkillsFinish
endif
if #skillsUnlocked == 5 and #justUnlockSkills == 1 and #maxOutHeavenlyStrike == 0
toast skills unlocked, stop now until next prestige
goto :checkSkillsFinish
endif
if #skillsUnlocked == 5 and #justUnlockSkills == 1 and #skillCheckStepper == 2 and #maxOutHeavenlyStrike == 1
goto :checkSkillsFinish
endif
#skillCheckStepper = #skillCheckStepper + 1
if #maxOutHeavenlyStrike == 1
#colorBlue = 2
else
getRGB #colorRed #colorGreen #colorBlue 450 634
endif
if #skillCheckStepper == 1 and #colorBlue == 2
// first skill
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 466 650
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
//My extra hit to max the Strike Skill
sleep 50
touchPress 0 466 650
sleep 50
touchPress 0 466 650
sleep 50
touchPress 0 300 650
sleep 50
#time = #time + 750
goto :checkSkills
elseif #skillCheckStepper <= 6
goto :checkSkillsUnlock
endif
//slide back
touchDown 1 180 650
sleep 200
touchMove 1 180 600
sleep 50
touchMove 1 180 700
sleep 50
touchMove 1 180 750
sleep 50
touchMove 1 180 780
touchUp 1
#time = #time + 350
goto :checkSkillsFinish
:checkSkillsUnlock
sleep 200
#time = #time + 250
getRGB #colorRed #colorGreen #colorBlue 450 710
if #colorBlue == 2 or #colorBlue == 5
#skillsUnlocked = #skillsUnlocked + 1
endif
if #colorBlue == 2
sleep 100
touchDown 0 466 730
sleep 250
touchUp 0
sleep 200
#time = #time + 450
endif
if #justUnlockSkills == 0
touchPress 0 466 730
sleep 50
touchPress 0 466 730
sleep 50
//moved the hit to hit the pullout, it may not continue to run, but it will at least max them once.
touchPress 0 300 730
sleep 50
#time = #time + 750
endif
I put 0 into justUnlockSkills
I expected to level up skills as much as possible but it only level-up one time