Closed sIKE23 closed 10 years ago
Let me take it a step further, what I would really like is after the decks are loaded and both players book are validated, they then pick a color, are prompted to roll for initiative, then Next Phase is activated with the winner of the initiative rolls selecting go first or not.
My dream in a bubble of course :)
I think that is doable. Perhaps the script should roll for initiative on behalf of the players? That would be easier to manage from a code perspective.
Note to self: use card.delete() to remove a player's cards if their deck fails validation as a part of this change.
Lets try that and see how it feels (not manually rolling for initiative), one thing I like how the implementation is that in many ways the game feels very much like the IRL one. I don't to automate the game so much that it looses that feel.
With that said, if the auto initiative works well I am more than happy to leave it automated....
I understand that...I was wondering what the reaction to automatically resolving Burns would be...so far it seems to be positive, or at the least I have not seen any complaints. Rolling for the players would make my job easier, but it should be possible to let them do it while still automating the setup.
I'll take a crack at letting the players roll it first. If it doesn't work out for whatever reason we can test out automating it.
In my first comment I thought that as we start doing more automation, we might make an option to turn it off.
Had a thought...we could add an item to the "Automation" menu for everything we automate. For example, the item for burns would read "Toggle resolving Burns" and it would save the user's choice inbetween games. What do you think of that design?
That would work well I then, with the default being on?
Was talking with murphy on OCTGN, and he came up with a reason for not automating burns like regeneration before applying burns.
Added a menu option to enable/disable automatic resolution of Burn tokens. Also added more automation at the beginning of the game. What happens now is:
1) Players load a deck and select their color. 2) When both players have done so, the game prompts for initiative rolls. 3) After the second player rolls initiative, the rolls are compared and the winner is asked if he would like to go first. 4) The initiative token is set accordingly.
I didn't notice any issues in testing, lemme know what you think.
Everything I have seen so far seems to work as expected. Closing.
As a part of game setup after color selections are made can we run Ctrl Down automatically?
If we can we might prompt or have a setting to turn automation off....