The two export options for the deck editor were removed
The fixes to the plugin were primarily to avoid crashes. I don't know very much about the game itself so I can't verify that the validation logic is accurate with the fixes
I removed the plugin installer code as I believe it pre-dated the plugins being distributed with game packages.
I added the three OCTGN libraries (Library, DataNew, and Core) into the project. These are only for local repo work -- the actual plugin being run through the deck editor will always use the most up to date versions of these libraries supplied by OCTGN
To compile the dll library, you'll need to "build" the project, then copy the dll file from /bin/debug into the game package's plugins directory
just a few notes here: