Closed Dan5033 closed 3 years ago
This is indeed already a feature, you will need to ensure you have Camera Mode
set to Automatic
, and don't have Directed Combat
enabled. If this is how you have it configured then during combat the camera will focus the current combatant, and any tokens they have targeted.
If your settings are all correct and it's not working, can you look at the console (hit F12 and select console), and check if there are any errors? Also, confirming that this behaviour exists without other modules involved would help.
Camera Mode
is set to Automatic
Directed Combat
is unchecked
Here are the error message I can see in the console
Setup. Modules activated
are only Stream View and its dependencies. I have 2 tokens on a scene. One used as the player
and the second is the target
.
On the player
's turn, targetting or un-targetting the target
does not change the camera at all. Moving the target
makes the camera jump to the target then back to the player
Hrm, for some reason it can't find the token for the current combatant on the canvas... can you type the following into the console and post the output for me?
game.combat.combatant.token.id
game.canvas.tokens.getDocuments()
I could not replicate the issue that causes the error message to appear. So I recorded a screen recording of what is currently happening regarding the targeting issue. You can watch it here: Test footage for stream viewer
The error was very confusing to me, and combat tracking won't work if that occurs - I will add some handling for that case, but I'm not sure how it could occur, only thing I can think of is if combat was happening on another scene from the one that the stream view has active.
As to the video - because of the way targeting works in Foundry (targets are per-user, not per-token), there are some conditions for the target focusing to work:
Owner
permission), that player must control the token, and be the one to perform the targetingSo, if the combatant in your test is player-owned, but you're doing the targeting from a GM user, that would explain why it doesn't update the focus. If you login as the owner instead and select the token on the player window, it should work as expected. So for normal gameplay scenarios (players controlling/targeting for their tokens, GMs controlling/targeting for NPCs), I think you'll find this feature does the right thing.
Let me know if that makes sense.
I've pushed the fix for the error condition you encountered, however I'll leave this issue open until I hear confirmation that the targeting works as expected when logged in with the expected users.
I'm going to close this out, since I've not heard back. If you still have an issue, please feel free to respond.
As stated, I suggest that when in combat, the Camera will try to fit the player and any targeted token on the screen. That way, the audience can see the battlefield more clearly as well as usage of mods like Automatic Animation will allow audience to see arrows fly across the screen!
p/s: first time using github. So if someone can label this as enhancement, that'll be great!