Closed cmhulbert closed 4 months ago
The mask is currently still 3D as indicated (2D + depth of 1), but the ViewerMask is now aligned with the source data, and access into the mask must now be offset from the display/viewer coordinates when painting.
This isn't really necessary, or even necessarily better. The current implementation is fine, unless future issues arise.
Currently, it is using a third dimension of length 1.