sabotage3d / gamecode4

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Running TeapotWars in the debugger causes odd timing issues #5

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Run TeapotWars in the debugger
2. Note how slowly the AI teapot moves
3. Run TeapotWars outside of the debugger
4. Note how the teapot moves normally

What is the expected output? What do you see instead?
- Timing is the same whether or not the debugger is attached.

Original issue reported on code.google.com by rezinat...@gmail.com on 18 Mar 2012 at 9:57