Open QQ2287991080 opened 2 years ago
Too be late, but I think the problem described here is because server is sending "#1" for the ping-pong stuff. When you construct the socket, you can pass protocol version 1 which in turn sets the _ping variable.
After, this should be hit and you won't have problems with deserialisation anymore
dotnet version 6.0
socketcluster version@14.3.2 ScClient version@1.21